Resident Evil 5 Vs 6 Domain_10
Chapter 6-1 is the fourteenth level of Resident Evil 5.
Plot
Transcript
Walkthrough
Ship Deck
The chapter begins with Chris and Sheva on a platform aboard a Tricell tanker. There are numerous enemies scattered well-nigh the level that can be eliminated through utilize of a sniper rifle. The distances are quite big, so the Dragunov SVD is recommended. From the starting point, a Majini atop the nearby belfry is visible. If not taken out before alerted, he will beginning lobbing grenades until killed. Drop down from the platform and follow the linear path to the tower, eliminating whatever enemies along the way. Climb the tower to the highest point and apply a sniper rifle to impale whatsoever enemies in the distance. From hither, it is possible to preclude a trap. There is a Majini standing on the crane tower. While obscured, he is able to be sniped.
Once you jump down from the tower, there are multiple crates in the area. After clearing the items, equip a shotgun and proceed up the stairs. A pair of Adjule volition attack from one of the containers. This will also trigger Majini to attack from the corridor. Proceed down the pathway and look to your left. A Big Homo Majini (You lot accept a chance to get The Works achievement and remember to use a Flash Grenade or the Stun Rod on the Large Man Majini) will attack along with another prepare of Majini and dogs. Spring down from the platform and follow the path to a large cylinder in a container. Press the button to heighten the shipping crate. Go to the right and break the crates most the ladder. Collect the items and climb to the platform. Push the bin and jump down off the platform. If you lot did not eliminate the Majini atop the crane tower, a trap will exist triggered and your partner (Sheva or Chris) volition be trapped underneath a container. Multiple enemies will inundation from the shipping crates. One Majini volition appear with a shield. When damaged, he will spawn Duvalia parasite. Upon death, it will drop a keycard for the crane. Shoot the light near the movable container to go it to rise. Move to the locked gate and open up it with the keycard. Go up the stairs and expect for whatever enemies. Climb the ladders to the controls and actuate the crane. Exist quick as your partner is nether attack by dogs. Retrace your path back to the trap and use the suspension in action to reload and check the expanse for supplies. The trap was moved past the crane such that it can exist moved across to find a safe with 3000 gold.
The side by side area requires teamwork to progress. A small host of Majini will spawn forth with a pair of Big Human being Majini. Kill the attackers and so stand on the yellow crate. Your AI partner volition automatically shoot the lite to heighten the crate. One time your partner is standing on the container opposite yours, shoot the calorie-free to enhance their platform. Every bit you lot proceed into the surface area, be wary of dogs that will attack when you round corners. There is as well another safe containing 3000 gold past a platform and concealed by a movable container crate. Go on to the upper deck and go out the surface area in one case you are done.
Ship Agree
A adept portion of this region of the send is unpopulated past any enemies and has quite a good deal of items. The post-obit scene transition will start a cutscene with Excella Gionne. Collect the items in the room afterward the cutscene ends and go down the corridor. The corridor will get out into a large area with a multitude of Majini. It is possible to skip the area where the warning goes off and lots of Majini come after you, there are 5 Majini in the room, followed by a sixth who will climb in, take them out in this order with headshots from a sniper rifle. First, the one straight ahead of you, and so up and to the left of that one, expect beneath you, 45 degrees left from the starting position side by side to some green containers, to the left of where you started and below is where the 4th one is, movement forth the walkway until it turns right and around the corner is the fifth one, finally, approach the ladder (but DON'T go down) and the sixth Majini will climb into the expanse, shoot him and you are safe to continue with no alarms. Withal, if y'all practise trigger the warning, take advantage of the cover and snipe the Majini every bit they reload. Once you approach the cardinal region, many enemies will spawn from the container crates and nearby outlets. After dealing with the Majini, collect any items and drib into the tunnel. Use the wall cover to avoid ambushes by the Majini. Be ready to bargain with parasites as some will spawn Cephalo while the last is guaranteed to turn into a Duvalia. Climb to the pinnacle and turn to the right. Detonate the gas canisters and collect the nearby items. Equip a magnum or rifle and be ready to fight a Gatling Gun Majini
The easiest mean to deal with this boss is to utilise a magnum and get upwardly shut. Shooting him in the leg or head will prompt Chris and Sheva to use their well-nigh powerful combo finisher moves. If you are not comfortable with getting shut to the gunner, equip a burglarize and use the crates to snipe him when he isn't firing. In that location are more gas canisters scattered nearly which have an event similar to a magnum shot. After dealing with him, collect the keycard and search the area for items. There is a safe containing another keycard most the exit. Catch information technology and open the door. The following expanse contains a trio of rocket launcher-wielding Majini who reload the launchers after utilize. While dissentious if struck by 1, the reload time is quite slow. Use this time to snipe them, just be wary equally the crates shielding you tin can be destroyed. In one case dealt with, collect the items and head toward the elevator. The chapter ends with a cutscene of Wesker flashing dorsum to the night with Spencer.
Rank weather
Stats taken from BIOHAZARD 5 kaitaishinsho.[i]
S | A | B | C | |
---|---|---|---|---|
Accuracy | seventy.0% or more | 60.0-69.9% | 50.0-59.9% | 49.9% or less |
Enemies killed | 40 or more | 25-39 | xv-24 | 14 or less |
Deaths | 0 | i | 2 | iii or more |
Clear time | 0:26:00 or less | 0:26:01 - 0:31:00 | 0:31:01 - 0:36:00 | 0:36:01 or more |
Bibliography
- ?, ed (2010). BIOHAZARD 5 kaitaisinsho Revised Edition. Famitsu.
Sources
- ↑ kaitaishinsho, p.208.
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Resident Evil 5 Vs 6 Domain_10,
Source: https://residentevil.fandom.com/wiki/Chapter_6-1_(Resident_Evil_5)
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